Developer: Ronin EntertainmentPublisher: Lucastars
2000
Dear Readers!
The voice, what you heard when selecting Force
Commander article is the voice of Mr. Julian Glover,
the actor of General Maximillian Veers from the Empire
Strikes Back movie. He was saying his very typical sentence, namely "targeting
with maximum firepower" at the shield generator, but in our case, it is "targeting
with maximum firepower at CustomStarWars".
I was lucky to meet him, and shake his hands, so I decided to
refresh this article, and add some extra information on the role of Gen. Veers
in the PC game, Force Commander for the honor of the
actor. Also, you can watch some new, for me very
personal, and very honorable pictures, and a very valuable relic. If you don't
want to read through the whole article, you can find easily the new sections
because I colored it with this greenish color.
This game is often undeservedly belittled for some reason. It is terrible
that some spheres of interest tell a very negative critics about this item on
many forums. But I do tell you, these critics are unfounded, and this I say
not because I am a Star Wars fan. Writing this article is a good chance to
tell those people who dislike this game for a reason to give it a chance.
However its graphics is behind the recent times but in my opinion this game
is one of the greatest!
It is a bold statement, isn't it? How can be this
"out-dated" graphics and
this "crap" game one of the greatest? This two attributes were not mine, I
hope everybody will understand why I put them in inverted comas, besides that
I cited them from some opinions. You gotta know that I was born in the early
'70s. Our generation enjoyed playing Amiga, C64, and Spectrum PCs. Those games
were really primitive, but we spent hours in front of the monitor, it was
incredible, we got a game feeling that was inimitable. Many weeps for those
times, we live a retro fever nowadays. There are C64 emulators, which convert
older games for new PCs, these made those ancient, but very cute and enjoyable
games available for younger generations. What can you do with a sparkle and
glitter graphics if the feeling is bad, and boring? Isn't it better if the
graphics is not so nice, but the story carries you away, and the game is full
of excitement, varied and enjoyable? I think that is more important that you'll
won't notice time pass by while playing, then searching graphical mistakes on a
zoomed screen. And by the way, who is that person who plays a strategy game
zoomed in? If you zoom in, and take a closer look on a selected unit how will
you detect an enemy approaching? Playing a strategy game the higher the camera,
the bigger the visible territory, we'll notice enemy squadrons from a bigger
distance, and we can oversee our formation, and we can take advantage on the
configurations of the terrain. So I think THAT PERSON is mistaken who use a
closer zoom, smiling on the graphical mistakes of his units, then sulking, and
quits when a real strategy gamer (or even the AI) crush his forces apart in
two short minutes. So I suggested a real important thing, when previously
mentioned to use a higher camera!
Moving your camera
Can you remember that many of these criticizing from the same people hurt
other games because you cannot move your camera in them? Well, one of Force
Commander's biggest advantage comes from the variety of
camera movements. Everybody can set the best view for him/her, that is good
for his/her tactics. If you wanna see a smaller detail , you can zoom on it.
If you wanna see a large battlefield to notice enemy movements from all
directions, you can raise your camera almost into the sky! This comes very
handy on a basic terrain, and during battle events. But you'll find it more
convenient to lower your camera down almost on the ground at the Moon of Endor,
because Endor forest is full of trees that are trapped by the Ewoks! You must
avoid those, so put your camera behind one of your AT-STs, and a little bit
above it. With that view you can spot the well hidden traps, that the
programmers wanted to hide to trick us with "ewok strategy". You'll need to
rotate you camera around your AT-ST often. You can move it all around, like a
dog can run around its stick that was pricked into the ground. And you move it
sideways, too, quickly, and effectively, you can react for every situations!
Many strategy game player hate the slow camera scroll, now they can move it in
an instant even with the mouse, or with a hotkey! And additionally you can "put"
your camera on a main unit, on a protagonist, or on your favorite vehicle, so
that is enough to push a button, and your camera finds your lost, or attacked
unit! If you have to turn around quickly, because you were attacked from the
back, you won't need to turn your camera 180 degrees, press "turn back"
key, and there it is, the camera turned back, watching the enemy. You can
change to a narrow ranged focus, you'll see a sharp, narrow screen ahead you,
that is very good on the narrow streets of Coruscant, but if you select a
wider focus, you camera will show you a wide ranged picture, which is very
good in open space against an enemy who attacks in line formation. You gotta
learn how to move your camera, don't skip the tutorial, you will study it in
an hour, this is an essential part of the game, you'll take advantage that
during the combats!
Tutorial
A well trained pilot who practiced his skills on simulations can even
encounter new situations up in the sky. I can clearly remember for the voice
of a great pilot, who once told that a good pilot does not watch his instrument
panel, he won't think on which panel is to press, where is a proper unit, or
where to find a button, NO! He watches the horizon! He knows his fighter, he
feels his fighter, he is one with his fighter, so he need not concentrate on
the operation of the airplane, he had learned everything, and that is a
routine
for him. Instead, he can concentrate on the fight, and focus on the tactical
and technical elements. The good strategy gamer acts the same. Learn the
tutorial well, practice your skills! That is not a waste of time. That is a
part of the game! It can be difficult to control the game occasionally
without the tutorial, if you wanna be an expert in this game you gotta prepare.
It will prepare you from the basics to the delicate things. You won't need
everything that the tutorial teaches, but some tricks may be useful. One
can use this, an other can use that from the tutorial, so make your own style.
All good gamers have their own tricks and tactics and strategies. That is
especially true for strategy gamers. They play with their brain, it is not
enough to push "fire button" like a crazy. I sometimes think that it is enough
to place a heavy book on your left click of the mouse in some First Person
Shooter games, then you can go in to the toilet, and when you arrive back you
would won the game. :-) Well, playing a strategy game you gotta use your brain,
sometimes you need to change your strategy, even several times during a
campaign, you'll encounter some unexpected situations, so you gotta change your
mind, and change your formations. So learn the tutorial well, so that you can
only watch your horizon, so that you can concentrate on your tactics
without searching an important button. In additionally developers made a great
work on the tutorial, so that connect to the film and to be a vital part of
the story of the game.
Story
Brenn Tantor is a young imperial trooper. Their squad was sent to Kalaan,
because of a local violence. Their squad is just arrives in the opening intro
of the game above Kalaan, and attacks the planet with a gorgeous, great
looking film-like cutscene what was made with the game's engine. This intro is
so awesome, that some may think that is from the film. Even the critics say
the intro is superb. You may have seen some part of that in the EP3 trailer
called Rise of the Empire. Many don't ever thought that those tie bomber
attacks, the march of the armored vehicles, and the attack of the stormtroopers
are from Force Commander intro! Oh yes! That is the way the Empire gets air superiority,
then crush the enemy with walkers, then invades the capitol with groundtroops.
There walks carefully Brenn Tantor amongst the smoking ruins, his squad leader
is his own brother, Dellis Tantor. A kalaanite acts like dead, but when Dellis
gets close he shots the squad leader. Dellis collapses, his squad kills the
kalaanite, but they cannot do anything against the fact, Dellis was hit. Brenn
rushes to his brother frightened, and takes off his helmet. Dellis is alive,
but injured severely. In the meantime there comes a captain to investigate the
events, and ask who is with charge in this squadron. Well, he is lying on the
ground, at this moment... But the squad have to advance further, so he promote
Brenn to take the lead. Dellis will be healed later on, but his arrival cannot
be expected in the near future, so while he is recovering Brenn remains the
squad leader. Soon, he gets his first mission from his captain, who orders him
to find an escape pod that was ejected from Tantive IV, with important data on
its board... Sounds familiar? So Brenn, and his team travels to Tatooine to
find that escape pod. Soon, they discover it is empty, but there were 2 droids
in it. These droids were captured by jawas, so lets go, find those jawas! Can
you remember the sentence of the elder Kenobi about those precise hits on the
side of the jawa sand crawler? These are not from tuskens... no, those were
WE!
We found those crawler with Brenn, we blasted those jawas, but the droids
were sold to local farmers, and here we go again! We gotta find those locals,
so we follow the film storyline from INSIDE, with the view of the Empire, who
rush for those stolen data, their run were documented in this cool tutorial!
Here is an other reason to play thru the tutorial, don't just learn your
keyboard configurations and movement, but also learn the film events with the
eye of an imperial!
The Empire discovers the strategic and leader potential of Brenn Tantor.
So they give more important missions for the talented man, and a bigger army
to command. His commander, Beri Tulon, is not only his officer, but his
mentor, too. He can learn much from Tulon. Tulon is a good man, so he always
tell Breen they are soldiers, but not murderers. Taking a life cannot be an
end in itself. Although the soldier must kill for defending himself, you kill,
or you'll be killed on the battlefield. But without a reason, or without an
unarmed or just a barbarian way a real soldier cannot act. Brenn will not
forget these instructions, you'll see, just read further.
Brenn advances with his troops to
Ruul, and conquer the territory. He
builds a communication network there, to download, and transmit data from a
terminal, however the stolen data are still missing. During his mission, the
Rebel, with the help of that data, and a man called Luke Skywalker, manage to
destroy the Death Star. The Empire lost there the finest officers, they are
having miserable times, as the generals and moffs had died in the space
station.
So they promote Brenn, as he became now one of the most experienced officers.
He was ordered to land at Yavin IV, and however the main Rebel Forces had already evacuated their base, there are still stationing some remnants of them, those shall be crushed, because they had attacked the First Death Star from there. Soon after landing Brenn started to deploy
mobile buildings, and troops from the Star Destroyers above, and started the attack against the rebel forces, and to capture their base. But he received a very important message from General Maximillian Veers, who was also there at Yavin in an important mission, but his shuttle was spotted and forced a crash landing on the jungle moon. However he managed to find a convenient valley, and survived the crash. The radio was still operational, so Veers used it to reach and contact Brenn, and required an immediate assistance. This happens in a difficult moment in the game, because when we cross an invisible line, that activates this event. As it happens near the enemy base, we gotta split our army into two, we gotta hold the enemy main forces with the biggest half, while the other half should be sent to save General veers. It is important, because the rebels have also heard his (uncoded) radio message, and they are also sending troops to his location, however they don't want to rescue him, but to capture, or to kill the talented imperial General. This can not be happened, we don't let it
happened as this is a primary objective of this mission, so there starts a race towards Veers
crash-landed shuttle. If Brenn already has airforce, that is simple for him, he just sends out a squadron of Tie fighters, ordering them to protect General Veers from the air, above his valley. Soon the first squads of rebel infantry will cross the hills, shoot them down with your Tie fighters, and hold your position! In the meanwhile you should send a ground force to the location, to protect the enemy vehicles, and
ground units to reach Veers, so stop them in the narrows, that leads into his valley. After saving him from the rebels, we'll receive the secondary objective, we must escort him to the evacuation zone. This can be easily achieved with a circle protection around him, slowly marching toward the evac. zone, protected fighters from the air. After General Maximillian Veers reached the evacuation zone, he says thank you for his friend, Brenn Tantor, and gratefully, and relieved left the area. (However he still had some time, to empower his actor, Mr. Julian Glover, to stand up for a
photo together with the representative of Brenn Tantor, who was me. Also, he quickly
dedicated a "General Veers" action figure. :-) Thank you Mr. Glover!)
The
Empire sends remote probes all over the galaxy, to find the hidden rebel
base. They find it on the remote Hoth system,
so they send Brenn and Veers
immediately to attack the Echo base with ground forces. Vader personally
supervise this mission, and strictly command those two not to fail him.
Brenn Tantor and General Veers quickly deployed their armored regiment, designated "Blizzard Force", into the Echo Base mountain valley to eliminate rebel resistance, and to destroy the shield generator protecting the Rebel base. We could hear General Veers' famous sentence as aiming with Blizzard 1 walker's chin guns at the shield generator, saying "targeting with maximum firepower" at the shield generator. (Well, from now if you visit CustomStarWars' site Force Commander article, you'll notice that general Veers is targeting with maximum firepower at CustomStarWars, too, greeting its readers with this sentence!) Brenn
and Veers makes a successful offence on the Echo base, also the Dark Lord
appears, and personally assist the siege. Brenn gains the trust of Vader
during this mission. New promotions, new campaigns. Brenn gets under the
command of a new general, called Brashin. He is a typical mad man, a depraved
imperial officer. Tulon and Brashin have very different views, so Brenn finds
him between two totally different wills. He manage to capture a traitor
governor, who helped the rebellion, and imprison him. He also captures several
rebel objects, and makes a great service for the Empire. But Tulon gets sick
and tired of the dirty imperial ways, and tries to desert. He wanna join the
rebels with his walker. Brashin gives a very hard command for Brenn, capture,
or kill his mentor. It is a hard situation for a friend, but reasonable for a
soldier, he needs to stop a deserter. So he catches, and holds up Tulon, but
he is not able to kill him. He destroys his walker, and arrests Tulon. But
Brashin sentences him to death. Brenn is suffering. But he gets his next, very
important quest, he have to capture Luke Skywalker! The Empire finds out where
are the Rebel generals planning to have their secret meeting. The game gets a
fictive point, Brenn manages to capture five of them, including Skywalker! Of
course Brashin sentences the young Jedi to death. On that very day the Empire
defeat the main ground forces of the rebels after a gigantic battle.
Brashin
orders Brenn to kill all those civilians with martial law, who helped the
rebels. Brenn resists. He doesn't want to kill innocent civilians. They are
arguing, then he refuses to obey. Therefore Brashin has his TRMB's communications
blocked, and arrests him. He orders Brenn's squad on his radio to continue the
slaughter. The Empire kills those citizens. Brashin sentences Brenn to death.
(This gets his habit now...)
But a few of Brenn's loyal men don't forget
their commander, and under the cover of the nite rescue Brenn from his prison
cell. Brenn gets a message from a rebel leader, General Taskeen. He offers
help for Brenn and his men, they are willing to send a ship for the deserters,
if Brenn will side with the Rebellion, and helps their freedom fight in the
future. Also, they want him to free the death sentenced Luke Skywalker, who is
also in one of those cells where Brenn was. Brenn decides to do that.
So they
together reach the evacuation zone with his loyal men, and Luke. And now the
game turns 180 degrees! From now, you are a rebel with Brenn, and you have to
destroy imperial targets that YOU planned and built when you were an imperial
officer with Brenn! The rebels not really trust you in the beginning, because
they think you are just an usual cruel imperial. But you'll have an
opportunity to gain their trust, and you'll be able to put your crimes right.
Pretty soon you can start to put it right, as an imperial convoy transports
our former mentor, Beri Tulon, to that base where they want to execute him.
You'll have to hurry, he got to be saved before the transport gets inside the
walls of that base. Of course, Brenn manages to rescue him in time, and
escorts him back to the rebels. Taskeen's reaction is pretty funny: great, now
I have two ex-imperial officers to baby-sit... :-)
Later
Brenn frees that governor, who was arrested by him earlier. It is an
important act! No just because he can remedy his fault, but also because the
abridonians invented the A-wing
class fighters, which are one of the faster airplanes in the galaxy! Well,
this plane and its tested pilots were offered for the Rebel Alliance from the
abridonian government as a gratitude. This fighters will make a good use in
the space at the siege of the second Death Star! Also, he
steals an AT-AT walker for the rebels, to study it. Finally companied with
Leia, Chewbacca, C-3PO, R2-D2 and Luke they land on Endor, to help Han to
blow up the shield generator of the 2nd Death Star. Interesting, and great
campaign! Chewie can help to steal an AT-ST, R2-D2 jams the imperial
communications, C-3PO and Leia go to recruit ewoks. However Vader feels the
presence of Luke, he does not want to endanger his friends, so he leave the
squad, and surrenders. Han and Brenns squad manage to blow the bunker, and the
Death Star will be destroyed. Vader and the Emperors die, the Rebellion wants
to win the war for good. so they send Brenn to siege Coruscant, the capital of
the Empire. So they attack Coruscant, defeat Brashin's forces, they demolish
the sculpture of the Emperor, they capture the palace, and in its
basement they find the lost, and thought to be killed brother of Brenn, Dellis.
Who were, of course, death sentenced because of traitor, and helping the
rebels by General Brashin. Well, you know Brashin by now...
After watching the demo of fireworks and celebrations from all over the
different plots of the Galaxy you can sit back with a pleasant feeling!
Realistic point system, and transport system
Strategic games usually not only focus on fight, they have a source
management too. The gamer has to create the conditions of those incomes, that
he can spend on expanding his army, and to develop the existing forces (shielding,
speed, and fire). Well, Force Commander has a more real system! You don't have to mine,
or to do agriculture, you'll get Command points for the battles, and for the
covered objectives. When playing Multi, you'll get CPs after the possessed
bunkers, too. Imagine this situation. Above the planet there are waiting our
star destroyers. Inside of those, there are standing many walkers, there are
waiting many troops to deploy, and they are waiting hundreds of fighter
squadrons the order to fly into battle. Also, there are mobile bases, and
buildings that the Empire transports down on the ground to help the troops down
there. You can understand, the empty space of each transport vehicle is
limited, so that determines how many walkers, or troopers can be transported
for a round. Also, besides the amount of the transported units there is a
time-factor. The transports gotta reach the surface, unload the troops and
vehicles, and then fly back to the hangar of the star destroyer to load the
next turn. It takes time! This realist thing is modelled in the game perfectly,
when they limit the number of troops that can be loaded into a light transport
(6 men), but you'll have less space for dewback troopers!
Also, in heavy
lifters, and barges can transport several AT-ST, but only 2 AT-ATs for a turn.
After ordering, you'll have to wait for the delivery, while your walkers
arrive, just like in the reality. You can watch its arrival in a screen, which
shows a bar that indicates the distance of the transport. If it arrives, you
can send your vehicles into battle instantly, but before the next turn your
transport gotta reach back to the star destroyer!
You must concentrate on your objectives with your units, you gotta
fulfill
them as quickly, and precisely as possible. The faster you work, the more CPs
will remain! CPs are always running out! This depleting source of CPs does not
prove the corruption of your imperial officers, or that Brenn Tantor embezzles
the imperial taxes, oh no! :-) Unfortunately this money was paid to
maintaining your amortizing weaponry and vehicles, also was paid for your
growing number of crew, soldiers, pilots, medics, mechanics, etc. First that
is pretty easy to collect big money, as you'll have only a few vehicles, and
troops to pay. Soon you'll have even a walker, just occupy some bunkers,
detonate some light machines, or vehicles, or shoot down some infantry, and
there you go, here comes your AT-AT. But the more vehicle you'll have, the
less time your money will be enough. In that case spend your CPs IMMEDIATELY
on some needed unit, or a good improvement! After your army gets large, your
soldier's pay will fast deplete every earned money, so that will be tough to
buy a bigger thing later on. But after the last command you must not buy
anything, just quickly kill the remnants of the opponent, and finish your
quests, because the remaining money can be saved for the next mission!
Saving your money for the next mission
When you play the game for 2nd or the 3rd time, you'll
know well what objectives you would have to fulfill on a very mission. So if
you play tactically, you can spare your total premium to the next mission.
Just keep this in front of your eyes. The CP meter counts up to 5000, if your
incomes go over that, the money above 5000 will be lost. So if you are about
to fulfill an objective which pays you 1000 CP, and you have 5000 points right
now, quickly order something in the price of 1000, so to make "room" for your
income. And the most important, don't fulfill your quests separately! I
usually like to weaken my foe, and I let them live. I advance further, and I
defeat others, too, but not finish them! But before the end of the mission,
when the last command arrives I execute the "well-pre-weakened" enemies, and
finish them off together with the final order in a very short time. If you are
able to to kill them together with the last objective, you will receive the
money for the not finished objectives that worth 1000, and an other let's say
which is 2000 CP, and the final objective's money, which is 1500 CP. Plus,
you'll get an extra little money for finishing off the last few remnants of
your enemies, let's say you'll get 500 CP for the last battle, the mission is
over, there won't be time to pay your troops, and maintain your vehicles so
quickly, so there you go to the next level with almost 5000 CP! :-) The
illustration is an example for you.
Well
before the end of this campaign send some troopers up to the upper left corner,
where are 2 bunkers to capture. But don't capture it yet, just gather some
troops there. Capture Luke Skywalker, and his rebel friends, and transport
them under the prison platform with an AT-ST or an other vehicle. But don't
imprison them yet, neither! Then march into the upper-right corner with your
army, and blast those rebel forces that tries to protect their base there.
Annihilate everybody there, and NOW quickly occupy those two bunkers, and NOW
push Luke into his prison cell. There comes a lander for him, and transports
him and his friends to Brashin, so the quest is over now, and you'll still
have some 4900 CPs in your pocket to take to the next level!
During your battles your units will develop! Their
experiences are indicated with red stripes besides the picture of the unit.
These advanced units are more valuable, as they are stronger, and experienced.
You can transport them to your next mission, too! After each mission your
survivors will be transported back to your star destroyers. These veterans are
stored in a huge hangar.
You can select a limited number from them before some
missions, in addition of those, that the AI would have given to you! Simply
just click on them, and put them into an empty, and available transport ship!
You need to know that these "extra" orders are cost more. I mean if a stormie
is 50 CP when ordered from the surface IN a mission, then he will cost 75
BEFORE mission! But it worth double! First, the ordered rookies are novices,
and without experiences. But your veterans are experienced, tested, and highly
ranked men and vehicles. Second, and that is very important, they can be sent
to battle immediately, you don't have to order them, and wait for their slow
arrival, they will arrive WITH YOU to the battleground, and instantly
available! They can be the prerequisite for a rush. A quick attack can be very
handy sometimes, the gamers who like to "rush" the enemy like this method very
much, because they can outnumber their enemy. Also, every strategy gamer
can make a use of that, I arrived in Hoth with 4 anti-air unit called AT-AA.
These vehicles are very strong, they represent the ultimate air defence and a
nightmare for all aircrafts! Just imagine those rebel snowspeeder pilots who
flew out from Echo base to tie up my walkers' leg...! :-)
But to buy these extra units you gotta save your money
for the next level! Also, you can make your game more personal, as you can
give NAME to your units. Force Commander wanna make your connection with your
favorite units more personal, you can be call them on your name. It is better
to command your elite veterans then a simple noname rookie, play through the
whole game with your named units, you can develop them, and you must care for
them! Click on their icon, on the right upper side, and give a name for your
favorites. You can be creative giving some unique name, or you can just call
them AT-PT 1, AT-PT 2 if you want. Fanatics reload the game if a named veteran
is lost, so they play more with the game to make it perfectly. This kinda play
is a motivating, and a personal experience!
Units
Force Commander is one of the most creative game conceptions
when planning and creating units for us! Many of you never knew that this game
has some inventions, that were well overtook any other games, and many just
wants to use what Force Commander had developed up to this day. Don't forget the
megastrategy Empire at War also applies many units from Force Commander, however we
gotta admit in a nicer outfit. But the mentioned AT-AA anti air unit was make
its debut in Force Commander, then you could see it in
Galactic Battlegrounds, so EaW
only wrapped the old idea in a modern texture. But this only one invention is
just the beginning, there are plenty of other great conceptions in Force Commander,
let's see them!
New human units
Infiltrator: Specially trained and equipped
rebel infantry. His task is to shot a harpoon into the walker's bottom as Luke
did on Hoth. But this unit does not put a detonator in the walker, but
infiltrate into its interior, takes out the crew, and gets, or maybe we can
say steals the walker.
2-1B medical droid:
"Too-one-bee" had its role in
the film, too, so it is not a new invention, but it is in charge to heal
wounded rebels in the game. This robot heals effective, the soldier's life
goes up to the maximum in a second, but it often idles at work. It is standing
near a wounded rebel, and does not even take a look at him. But if you send it
to work, it starts it immediately. It is very cute, because always talks funny
things. It often complains to its patients that "your body is so fragile".
Then it says "it may hurt a bit", and starts gesticulating IN FRONT OF the
patient, it is like a shaman, doesn't even make contact with the patient,
doesn't touch him, but the ill becomes healthy in an instant... :-)
Repair droid technician: He is 300 CP to buy,
but you'll get a very valuable engineer for your money! He is morose, always
muttering, says "OK, I am going", and complains that the distance is too long
for his servos, but if he reaches your target, he will make a brand new
vehicle or a defensive turret from your smoking ones! His extremely slow
machine looks like a loading machine with its claws, but that is a very useful
machine, and I have only seen that in this game!
Heavy trooper: Rebel trooper with heavy weapons,
thicker armor, bigger rifle, and blue grenades, which are very similar to
gungan "boomas". Maybe it is a heritage of the gungan civilization? Anyway,
with those, a heavy trooper can be very successful against armored imperial
vehicles.
Unique, and new machines
TRMB: Tracked mobile base.
A moving command base. A kinda HQ for Brenn, from where he can direct his
units, and can order some more. Pretty fast, but it can make a turn slowly. If
you are under attack, you can move it away, while a basic command center
cannot change position. Brenn Tantor's personal TRMB is a caterpillar one,
works in a desert, too. It is low, therefore not easy to detect on the
battleground. But it is a quite well-designed vehicle.
Shield disruptor: A splendid invention! It is a
vehicle, that is able to neutralize the shield of a rebel building, or the
effect of their shield generator. Quite the same as the EMP shockwave weapon
in the game Starcraft, which can remove the shield from Protoss buildings. It
is great because you don't need to shoot the shield down from them, just
their "life".
AT-AA: anti air walker, I mentioned it earlier,
and there is a separate article on it and its pilot here at Customstarwars. Please read that article, too, it is already published.
AT-PT: All Terrain Personal
Transport. There is a separate article on this and its pilot here at Customstarwars. Please read that article, too, it is already published.
Hover attack tank: A rebel engineer, Hover
developed this series of Hover vehicles, which was named by him later. The
attack tank a well shielded, medium speed attack vehicle. Its double cannon
has a weak firepower, but still good for self defence in close range. Its
strength is the proton missiles. This tells everything about the rebel's
coward or let's say "careful" style. As the tank was developed to fire its
proton rockets towards the enemy from miles. It took a long time for the
Empire to get used to this partisan warfare instead of the huge armored
vehicle battles on the battlefields, what they preferred better.
Hover transport: There is a separate
article on this and its pilot here at Customstarwars. Please read
that article, too, it is already published.
Hover anti air tank: There
is a separate
article on this and its pilot later on, here at Customstarwars. Please read
that article, too, if it will be published.
Torpedo launcher: There will be a separate
article on this and its pilot later on, here at Customstarwars. Please read
that article, too, if it will be published.
Scanner jammer: There is a separate article
on this and its pilot later on, here at Customstarwars. Please read that
article, too, it is already published.
Troop carrier tank: Do you remember that tank in
Alien 2, what Ripley used to save the remnants of the commando what was
attacked by the aliens? Well, this tank reminds me on that tank. Has many
wheels, designed, and very fast vehicle. There is a gunturret on its top, it
can fire with it if needed, but that is a very small rate of fire. This
vehicle has to transport stormtroopers to their destination quickly, that is
its primary function, not fighting. It has no shielding!
Mobile artillery: Imperial plasma thrower. There
will be a separate article on this and its pilot later on, here at
Customstarwars. Please read that article, too, if it will be published.
Click system, secondary abilities, reporting in
You can have plenty of other units in this game, not
these mentioned ones above. Many units have some special weapon, or a
secondary ability. Click your unit, so to command them. There appears a
dragbox around them, which is often criticized by many. This is a colored square
basically, which color identifies your units. This click made your unit ready to
fight. He/she/it reports in, usually with some cool, or funny sentence. Very
cool, when a stolen AT-ST's rebel driver reports in, saying "online", and when
he looks at the navigations panel of the vehicle, he gets uncertain, and adds
"I think" to his sentence. :-)
Imperial stormtroopers shout "long live for the Emperor"
before they rush the enemy.
The technician with the repair droid warns the others
around him, when he is making a turn with his machine, saying "watch out for
the claws".
The imperials usually say some disciplined, and
soldier-like sentences, while the rebels (as they are rather a militia) are
pretty a riff-raff company. But that is a source of humor in this game. Just
take a look at the rebel vehicles control panel, or even the HQ's! The cover
of the panel hangs down, as a bolt is missing from it, the wires can be seen
behind it... :-)
Ok, if you smiled enough on the funny, and perfect
system of the reporting in, just take a look at the upper-left icon beside the
small pic of the vehicle! You can find there the activating button of the
secondary ability of the vehicle. Using these are essential part of the game.
If you press this button while using your AT-AT, you'll activate its chingun.
This brutal cannon bursts a large concentration of laserbolt from under the
chin of your walker, which destroys ALL enemy vehicles with a single shot! But
also a defensive tower will be almost blow up with this. You could watch the
power of this cannon in ESB when Gen. Veers used it against the rebel's shield
generator. But if you think you will be invincible with your AT-AT, just watch
the secondary ability of a snowspeeder! Tow cable! If you activate that, your
snowspeeder automatically fires a harpoon into the leg of the walker, makes
some rounds around it, and the tied-legged walker collapses! Or take a look
at the Y-wing's ability! Its ion cannon makes the walker freezed, it will stand
paralyzed, it won't be able to move, or shoot! The stormtrooper's stun ability
is very similar. If you use that, your victim can't move, and he will be taken
out from the fight, just like Leia Organa was on the board of Tantive IV. But
there are MANY sec. abilities, a part of those was mentioned before, like
proton rockets, mines, or grenades. A perfect conception! The game is well
balanced with them, it is almost perfect. All unit is a dangerous opponent,
each can greatly damage a sort of enemy unit, while the same unit is very
vulnerable from an other one!
Buildings
You can build many! They are all have a kinda important
function, while they also improve your "townscape".
J
Just in brief:
Turrets: Anti-air, anti-infantry, anti-vehicle.
Hospital: It is an
imperial heath center. They
don't have 2-1B medical droids, so they send the injured veterans into this
sanatorium to be healed in this game. The medical treatment and the sanitary
services are not free, the imperial insured person must pay the fee in the
hospital. :-) This "sanitary contribution" will be deducted from your command
points, of course.
Engineering bay: You need not send your smoking
vehicles to the junkyard of Ord Mantell, neither! Your ASP-7 droid can
fix all imperial vehicles in this bay, of course this will take a certain
money, too.
Shield generator: A rebel equipment, under its
radius ALL vehicles and men will be shielded. It is a big investment, as this
costs 1000 CP, but it may worth that, but you should protect it well, because
as all vehicles, this is also van be occupied.
Airbase: No need to explain that, a Tie fighter
platform, or a rebel airbase.
Research center: Both sides have this building.
Here your scientists work, to develop things. For a certain money they can
upgrade your vehicles, so they will be faster, stronger, or better shielded. (either
AT-STs, or Hover tanks can benefit from that)
Command center: Your HQ, or main base. This is your
most vital building! You can build in its radius, and you can order
reinforcements from that! (The Empire can order with a TRMB too) If this HQ
will be occupied by an enemy force, you must take it back in a short time,
otherwise its self-destructing system blow up the whole complex, no to leave it
for the enemy. So you'll have to buy an other one for 1000 CP! In addition,
you'll loose your reinforcements, which are on their way to land near your HQ,
if your base is captured or detonated! So keep your eyes on this building,
always! The best thing is to put 6 men in it, and deploy some defensive
turrets around it. Also, a good choice to put a 2-1B in the building, who can
heal your troops during the fight, too.
The spirit and atmosphere of the game
It would say that is superb! The music plays usual SW
themes, but there are some new remixes, a march in rock style with Vader's
heeling, that is pretty cool! All sounds are authentic, the engines of the Tie
fighter are tremendous, and clicking of a huge number of walkers, (as we say a
herd of ATATs) it will be like an earthquake under their steps! You'll be
shivering! I am invincible -thinks the self-confident gamer who directs a big
herd of walkers.
But he is mistaken. Anybody can be beaten, or tricked. In a
perfect game like this, there is no unbeatable force, that is not enough to
produce 10 walkers, and attack the enemy with them. They can be tow-cabled by
airspeeders, or can be stolen by infiltrators. The key is to build a complex,
and varied army. All units have to protect some other in your army, there must
be anti-air units, infantry, armored vehicles, and airplanes. You must put
into action that squadron, which is effective against the enemy. Its
atmosphere is similar than the Napoleonic wars. Napoleon was away from the
battle, usually watched it from a neighboring hillock. He ordered his cannons
to open fire, and when the enemy attacked his artillerymen he waved his
infantry to rush the enemy, and stop them before the cannons. And when the
enemy ran back, he just pointed to the fleeing enemy, and the cavalry pursued
home the running foe, or killed them all on the battlefield. You can be a
Galactic Napoleon, test your strategic knowledge in this great game! May your
air force be an ewok glider (crying haiiia, throwing stones on the head of the
enemy) or even a Tie bomber (bombing heavy plasma bombs on the target) you
must reach your aims with that, and achieve the victory! But to tell the truth,
playing the ewoks were very cute, their movements and voices were very
authentically! But this is true for all other units, may it be a speeder bike, or
a probe droid, you will hear the voice of the film!
The briefing makes the game feeling even better! The
program is better than just writing on your monitor "objectives", it would be
too simple. There is a strategic table that you are standing at. You can watch
the configurations of the terrain, you can see the roads, the landing zone,
and everything! Our spies have explored the location of the enemy base(s) too.
You can move your camera around the table, just like around a billiard-table.
With the perfect view you can plan your strategies, you can decide where to go
first, where to deploy your mobile artilleries, where to advance with your
main forces, and where to place your decoy units, or baits.
Well? This is not so bad game that some would have
thought, ain't it? Its game system is perfect for battle events, your
units are continuously developing, they get experiences during the fights, and
you can take them with you to the next levels. You can give name for them, you
can upgrade them. Your orders need time before the arrival, just like in the
reality. You'll get playable heroes (Leia, Luke, Vader, C-3PO, R2-D2,
Chewbacca). You'll have tactical meetings with your officers in a briefing
room. The story, the atmosphere, the voices, and the music are splendid,
awesome. The graphics is the weakest point, but playing it over is high, I
also made played it through several times. The game's intro is famous, and
fascinating. Click system is humorous, and precise. What else would we need?
Multiplayer. There is a multi in the game, but to tell the truth, single is
much better. The multiplayer uses the game's maps. There are 4 player allowed
to play against each other individually, or in teams. You can play in daytime,
or in twilight, on flat ground, or in winding mountain roads, in snow or in
the desert, on dried mainland, or fertile grassland. You can set your initial
money, and the number of the bunkers (that you have to occupy) you can meet
the local lifeforms (banthas, jawas, tuskens, creatures). Also you can set the
alliances, and teams. There can play four great warlords superb battles with
this game! You can be one of them!
written and translated by: Norbert
Rostas 2008.03.20.